Image: gustadot.itch.io
Wrecking Ball: a Unity physics destruction game
A free physics destruction game made solo in Unity over two and a half months, with Claude Sonnet writing most of the C# code.
Credits
- Reddit poster PikaDERPed Source ↗
Earliest dated source:
The full story
Wrecking Ball is a free physics destruction game made solo over two and a half months in Unity. Claude Sonnet wrote most of the C# code, including the ball physics, the destruction system, a skill tree, combo chains, game modes and the HUD.
The maker described each problem or feature, Claude produced the script, and the maker integrated and tested it in Unity. Claude also helped debug edge cases and explained Unity systems the maker didn't know. It is playable on the web and as a download from itch.io and Unity Play.
How it was done
Tools
Themes
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Sources
From a short post by the maker, so the details are as they tell them.
- Reddit: I built a free physics destruction game solo in 2.5 months using Claude SonnetReddit poster: PikaDERPedPosted
The maker's post on r/ClaudeAI.
If it disappears: archived copy of Reddit: I built a free physics destruction game solo in 2.5 months using Claude Sonnet (opens in a new tab)
- The project: gustadot.itch.io
The game on itch.io.