Image: youtube.com · Video thumbnail: YouTube: Vibe Coding a 1984 Mac Game in 68000 Assembler with Claude Code
Tank Duel: a 1984 Mac game written in 68000 assembler
A four-against-four tank battle for the original Macintosh 512K, written entirely in 68000 assembler by Claude Code.
Credits
- Video channel Mac68k Programming Source ↗
Earliest dated source:
The full story
Tank Duel is a four-against-four tank battle for the original 1984 Macintosh 512K, written in 68000 assembler. Claude Code (Opus 5.5) wrote all of it on a Raspberry Pi 5, from three prompts and about three hours of working time.
It planned eight milestones and tested every step in the Mini vMac emulator: scripted mouse and keys, screenshots it inspected, frame rates at real 512K speed, and even recordings of the sound to check the waveform. When the Pi crashed mid-polish, claude --continue picked it up. The finished game has a scrolling map with destructible walls, tanks in 32 directions, four weapons, computer tanks that flank and retreat to repair, sampled sound and radar: 6,210 lines of assembler in 14.7 KB of machine code.
How it was done
Tools
Themes
Loading themes…
Sources
From the maker's own write-up or code. We summarise what they report; we haven't tested it ourselves.
- YouTube: Vibe Coding a 1984 Mac Game in 68000 Assembler with Claude CodeVideo channel: Mac68k ProgrammingPublished
The video by Mac68k Programming.