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Image: youtube.com · Video thumbnail: YouTube: Vibe Coding a 1984 Mac Game in 68000 Assembler with Claude Code

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Tank Duel: a 1984 Mac game written in 68000 assembler

A four-against-four tank battle for the original Macintosh 512K, written entirely in 68000 assembler by Claude Code.

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Credits

  • Video channel Mac68k Programming Source ↗

Earliest dated source: 26 Sept 2026

Video ↗

The full story

Tank Duel is a four-against-four tank battle for the original 1984 Macintosh 512K, written in 68000 assembler. Claude Code (Opus 5.5) wrote all of it on a Raspberry Pi 5, from three prompts and about three hours of working time.

It planned eight milestones and tested every step in the Mini vMac emulator: scripted mouse and keys, screenshots it inspected, frame rates at real 512K speed, and even recordings of the sound to check the waveform. When the Pi crashed mid-polish, claude --continue picked it up. The finished game has a scrolling map with destructible walls, tanks in 32 directions, four weapons, computer tanks that flank and retreat to repair, sampled sound and radar: 6,210 lines of assembler in 14.7 KB of machine code.

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Sources

From the maker's own write-up or code. We summarise what they report; we haven't tested it ourselves.

  • YouTube: Vibe Coding a 1984 Mac Game in 68000 Assembler with Claude CodeVideoyoutube.com
    Video channel: Mac68k ProgrammingPublished 26 Sept 2026

    The video by Mac68k Programming.

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