Image: youtube.com · Video thumbnail: YouTube: JUST IN: CLAUDE OPUS 5.5 Rebuilt Super Mario 64 s Physics for the GAME BOY ADVANCE
Super Mario 64's physics running on a Game Boy Advance
sm64-gba puts Super Mario 64's movement and collision code on real Game Boy Advance hardware, rebuilt with Claude Opus 5.5.
Credits
- Video channel AGI Point Source ↗
Earliest dated source:
The full story
sm64-gba runs Super Mario 64's movement and collision code on Game Boy Advance hardware, matching the original bit for bit on every frame. The project says Claude Opus 5.5 wrote the code, the test harness and the notes.
Two rounds of optimisation made it 4.9 times faster on average, and the playable demo reaches 30 fps on 99% of frames. So far it has only been tested in emulators, and the default build uses no data from the game.
How it was done
Tools
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Sources
From the maker's own write-up or code. We summarise what they report; we haven't tested it ourselves.
- YouTube: JUST IN: CLAUDE OPUS 5.5 Rebuilt Super Mario 64 s Physics for the GAME BOY ADVANCEVideo channel: AGI PointPublished
A news short by AGI Point.