Image: reddit.com · Weekend project: Mario 64 in Mixed Reality!
Super Mario 64 ported to mixed reality on a PICO headset
Claude Code bridged the SM64 decomp to Unity so the game runs in real 3D on a desk at 90 FPS.
Credits
- Reddit poster lucas-martinic Source ↗
- Repository account n64decomp Source ↗
Earliest dated source:
The full story
A native mixed reality version of Super Mario 64 that runs in real 3D rather than as a flat screen, with the level sitting on your desk like a diorama at 90 FPS. It is based on the n64decomp SM64 decompilation.
The maker used Claude Code (Opus 5.5) with the Unity CLI and PICO CLI so it could build, deploy and iterate on the headset from the terminal. Claude wrote the bridge between the decomp and Unity's renderer, converted the N64 geometry and input mapping to MR controllers, and debugged frame pacing to reach a stable 90 FPS. The poster says they own an original copy of the game.
How it was done
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Sources
From a short post by the maker, so the details are as they tell them.
- Reddit: Weekend project: Mario 64 in Mixed Reality!Reddit poster: lucas-martinicPosted
The maker's post on r/ClaudeAI.
If it disappears: archived copy of Reddit: Weekend project: Mario 64 in Mixed Reality! (opens in a new tab)
- The code: github.comRepository account: n64decomp
The SM64 decompilation it is based on.
- Reddit: Mario 64 in Mixed Reality, built with Opus 5.5
The maker's earlier short post on r/ClaudeAI.
The subreddit's moderators removed it, but the original is still readable (it can take a few seconds to load): archived copy of Reddit: Mario 64 in Mixed Reality, built with Opus 5.5 (opens in a new tab)