Image: u/HearMeOut-13 on Reddit · A planet rising over the horizon in Regolith
Regolith, true-scale planets for Godot 4
An open-source C++ GDExtension built with Claude Code over a month lets you fly from orbit to the ground in one continuous take on planets made from real elevation data for Mars, Mercury and Phobos.
Credits
- Reddit poster HearMeOut-13 Source ↗
Earliest dated source:
The full story
Regolith is a free, MPL-2.0 C++ GDExtension for Godot 4.7 that renders true-scale planets you can fly from orbit to the ground in one continuous take. Planets come from real elevation data (Mars from MOLA and HRSC, Mercury from MESSENGER, plus Phobos), with clipmap terrain, a Hillaire 2020 physically based atmosphere and orbital mechanics with today's planet positions and time warp to 10,000,000x. The maker built it for their Mars factory game MORS; the architecture choices were theirs, and Claude Code turned the designs into C++ over a month of steering and review.
How it was done
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Sources
From a short post by the maker, so the details are as they tell them.
- Reddit: Regolith, a true-scale planet and orbital mechanics GDExtension for Godot 4, built with Claude Code Reddit poster: HearMeOut-13Posted
The maker's post on what Regolith does and how Claude helped.
- The project: store.steampowered.com
The game Regolith was built for.