Image: reddit.com · Follow-up to my Midwinter decode: I tried the same method on a second 1988 game (Pool of Radiance) — decoded it from the binary and got it running again. Open-s
Pool of Radiance decoded from its 1988 binary and rebuilt
Claude Code decoded the 1988 RPG Pool of Radiance's formats, maps and bytecode from the binary and got it running as a playable rebuild.
Credits
- Reddit poster PlayfulInterview984 Source ↗
- Repository account DrEvil-TitaniumHelix Source ↗
Earliest dated source:
The full story
After decoding the 1989 game Midwinter from its binary, the poster tried the same method on Pool of Radiance, the 1988 Gold Box role-playing game, starting clean with no answers carried over. Working in Claude Code, they cracked its container and compression, decoded the sprites, 29 dungeon maps, character and item data, and the game's own script bytecode, and got it running as a playable rebuild.
The hardest cracks were done by Fable 5, with Opus 4.8 carrying most of the rest. The method and tools are open-sourced as a kit that ships no game data.
How it was done
Tools
Themes
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Sources
From a short post by the maker, so the details are as they tell them.
- Reddit: Follow-up to my Midwinter decode: I tried the same method on a second 1988 game (Pool of Radiance) —Reddit poster: PlayfulInterview984Posted
The maker's post on r/ClaudeAI.
If it disappears: archived copy of Reddit: Follow-up to my Midwinter decode: I tried the same method on a second 1988 game (Pool of Radiance) — (opens in a new tab)
- The code: github.comRepository account: DrEvil-TitaniumHelix
The decode kit on GitHub.