Image: github.com · Four of the six meshes on a full turntable
Photos to 3D models locally on an 8 GB graphics card
Claude helped get TRELLIS.2 with four-view fusion running locally in 8 GB of VRAM, now open source.
Credits
- Reddit poster Quentin_cls Source ↗
- Repository account Quentincls Source ↗
Earliest dated source:
The full story
LocalMesh turns one photo, or four views, into a textured glb file that opens in Blender or Unreal, running locally on an NVIDIA GPU with no cloud. The poster says the heavy lifting comes from Microsoft's TRELLIS.2.
Their own work was four-view fusion at the sparse-structure stage using converted Pixal3D weights, automatic camera estimation with Depth Anything 3, floater removal and cleaner glTF materials. The engine is open source under Apache 2.0.
How it was done
Tools
Themes
Loading themes…
Sources
From a short post by the maker, so the details are as they tell them.
- Reddit: I got TRELLIS.2 + real 4-view fusion running in 8 GB VRAM — code is now Apache 2.0Reddit poster: Quentin_clsPosted
The maker's post on r/ClaudeCode.
If it disappears: archived copy of Reddit: I got TRELLIS.2 + real 4-view fusion running in 8 GB VRAM — code is now Apache 2.0 (opens in a new tab)
- The code: github.comRepository account: Quentincls
The engine on GitHub.