Image: u/RUSuper on Reddit · A fishing boat sailing between islands in Nightshoal
Nightshoal: 15 weeks of a Godot game made with Claude Opus
The maker posts weekly updates on a free Godot game built with Claude Opus; the latest adds more to do after players asked for more gameplay.
Credits
Earliest dated source:
The full story
Nightshoal is a single-player fishing and exploration game set around an uncharted archipelago in the 1920s, with rum-runners out after dark. You sail between islands and harbours, arrange your catch in a limited hold, upgrade the boat, and decide whether to stay out for one more catch or follow the lighthouse home. The maker has posted weekly updates on making it in Godot with Claude Opus for 15 weeks.
This week's work was on looks and performance. The sun now crosses the sky with turning shadows and moving reflections, and the bridge city got traffic, a tram, night-time windows and a lighthouse. The maker added an in-game performance panel and had Opus go through the whole game with it and report what cost most. Fixes cut the first-docking freeze from almost two seconds to 0.2, removed other first-time stutters, and stopped the HUD redrawing every frame.
A free demo for Windows, macOS and Linux is on itch.io; it is an early build in active development.
How it was done
Tools
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Sources
From a short post by the maker, so the details are as they tell them.
- Reddit: 15 weeks of making game with Claude Opus in GodotReddit poster: RUSuperPosted
The maker's week-15 update in r/ClaudeAI.
- The project: profactor.itch.io
The game's itch.io page with the free demo and development log.
- Reddit: 15 weeks of making game with Claude Opus in GodotReddit poster: RUSuperPosted
- Reddit: 15 weeks of making game with Claude Opus in GodotReddit poster: RUSuperPosted