Image: u/Shortykane on Reddit · NightPorch at night: survivors and zombies around a lit house on a street corner
NightPorch: a 3D zombie survival game shipped in 8 weeks
Claude wrote most of the code for this App Store life sim. The maker now keeps Opus for saves and multiplayer only, after one feature burned about 935,000 tokens.
Credits
- Reddit poster Shortykane Source ↗
Earliest dated source:
The full story
NightPorch is a 3D zombie survival life sim on the App Store, built in about eight weeks from September. Claude wrote most of the code, with Gemini and Codex helping now and then.
The maker's biggest early mistake was running every agent on Opus with three rounds of fixes: one feature used about 935,000 tokens and left them at 78% of their weekly limit with five days to go. Now every agent reads a budget file first, Opus only touches saves and multiplayer, and Sonnet does the rest. They also stopped trusting passing tests after finding some tested the wrong thing, and removed a review popup an agent had added after every horde night, which Apple doesn't allow.
How it was done
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Sources
From a short post by the maker, so the details are as they tell them.
- Reddit: I shipped a 3D zombie survival game to the App Store in 8 weeks with Claude writing most of the codeReddit poster: ShortykanePosted
The maker's post in r/ClaudeAI on what worked and what it cost.