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Guac-A-Mole: a whack-a-mole game 12 years in the making

The maker first built it for a job interview they didn't get, and has now rebuilt it with Claude Code as a mobile game: squash clay vegetables in terracotta pots until the guacamole bowl fills and a fiesta starts.

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Credits

  • Reddit poster Specialist_West_7306 Source ↗

Earliest dated source: 8 Nov 2026

The full story

Twelve years ago a job interview asked the maker to build a whack-a-mole game. They built Guac-A-Mole instead, didn't get the job, and kept rebuilding it: five or six versions in vanilla JavaScript and whichever framework was in fashion, and now one made with Claude Code.

Players squash clay vegetables as they pop out of terracotta pots, and their guacamole squirts into a bowl; a full bowl sets off a fiesta. The maker sketched every character and made the soundtrack, and says most of their arguments with Claude were about feel: how a squashed tomato should look and how hard a lime may squirt. It is free on iOS, Android and the web.

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Sources

From a short post by the maker, so the details are as they tell them.

  • Reddit: 12 years ago a job interview asked me to build whack-a-mole. I made it Guac-A-Mole. Didn't get the jForum threadreddit.com
    Reddit poster: Specialist_West_7306Posted 8 Nov 2026

    The maker's post in r/ClaudeAI about the game's 12-year history.

  • The project: guac-a-mole.vibezilla.gamesBlog or write-upguac-a-mole.vibezilla.games

    Linked in the post.

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What this is. Real projects where people used Claude to build, fix, port, revive or take apart something, from jailbroken Kindles to rebuilt DOS games, plus the times it went badly wrong. Every build links to where it was shared, and every source is listed here.

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