Full DualSense support added to Outer Wilds
A 7,500-line MIT-licensed C# mod built with Claude Code (Sonnet 5.5) adds haptics driven by the game's own sounds, adaptive triggers, a lightbar that follows the planet, touchpad maps and experimental gyro steering.
Credits
- Reddit poster vas_1234 Source ↗
- Repository account Blightyboi Source ↗
Earliest dated source:
The full story
Outer Wilds only offers plain vibration on controllers. This free mod, loaded through the OWML mod loader on PC, adds full DualSense support: haptics, adaptive triggers for the jetpack and ship, a lightbar in the colour of the current planet, touchpad control of the map and ship log, and experimental gyro steering. It is about 7,500 lines of C# under the MIT licence and covers the Echoes of the Eye DLC.
The haptics come from the game's own sounds. When a sound plays, the mod filters the part the controller's actuators can reproduce and sends it to the controller's audio channels, using 262 rules by clip name and 275 effects that can be tuned in an in-game menu. Claude Code (Sonnet 5.5) decompiled the game's assemblies to find what plays each sound, extracted and measured the audio in the 25 to 350 Hz band to decide which sounds deserve haptics, wrote the HID code for triggers and lightbar, built the tuning menu and kept a document per planet so work carried across long sessions.
The maker played, tested and made the decisions. It works over USB only.
How it was done
Tools
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Sources
From a short post by the maker, so the details are as they tell them.
- Reddit: I built a free DualSense mod for Outer Wilds with Claude Code: haptics from the game's own sounds, aReddit poster: vas_1234Posted
The maker's detailed post in r/ClaudeCode.
- The code: github.comRepository account: Blightyboi
The mod's repository, with install steps and a build guide.