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Image: reddit.com · Video still: I built my first Unity game with Claude

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FrogPop, a Bubble Trouble-inspired Unity roguelite

A first-time game developer used Claude to write and change the Unity C# code for a frog bubble-popping game with upgrades, shops and boss fights.

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Credits

  • Reddit poster PerspectivePersonal Source ↗

Earliest dated source: 16 Aug 2026

The full story

FrogPop is its maker's first game, inspired by the old Flash game Bubble Trouble: a frog pops bouncing bubbles with its tongue and they split into smaller ones, with roguelite upgrades, relics, shops, hazards and bosses added later. The maker described how mechanics should work, let Claude inspect the relevant Unity scripts, and had it write or change the C# code.

It wasn't a case of asking Claude to make a game. The maker handled design, balancing, art direction and testing, going back to Claude with errors. One boss that emerges through the walls needed repeated testing because parts appeared in the wrong place or stayed active after an attack. There is a free demo for browser and Windows.

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Sources

From a short post by the maker, so the details are as they tell them.

  • Reddit: I built my first Unity game with ClaudeForum threadreddit.com
    Reddit poster: PerspectivePersonalPosted 16 Aug 2026

    The maker's post on r/ClaudeAI.

    If it disappears: archived copy of Reddit: I built my first Unity game with Claude (opens in a new tab)

  • Reddit: What Claude Code was good at (and bad at) while I built my first Unity gameForum threadreddit.com
    Reddit poster: PerspectivePersonalPosted 25 Aug 2026

    If it disappears: archived copy of Reddit: What Claude Code was good at (and bad at) while I built my first Unity game (opens in a new tab)

  • Reddit: What I changed about working with Claude Code after building my first Unity gameForum threadreddit.com
    Reddit poster: PerspectivePersonalPosted 16 Oct 2026

    If it disappears: archived copy of Reddit: What I changed about working with Claude Code after building my first Unity game (opens in a new tab)

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What this is. Real projects where people used Claude to build, fix, port, revive or take apart something, from jailbroken Kindles to rebuilt DOS games, plus the times it went badly wrong. Every build links to where it was shared, and every source is listed here.

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