Fondaco, a 1400s Venetian trading game built with Claude Code
A solo developer in Italy is making a Unity 6 trading strategy game with 47 cities rebuilt from historical plans and 18 AI trading companies, almost all of it built with Claude Code. There is no demo yet.
Credits
Earliest dated source:
The full story
Fondaco: A Venetian Merchant's Tale is a single-player historical trading strategy game set in the Mediterranean in 1400, made in Unity 6 for PC by a solo developer in Italy. It has 47 cities rebuilt from historical plans, 19 goods, 18 AI trading companies and a map built from real geographic data. The developer says almost all of it is built with Claude Code.
The first weekly devlog covers pirate encounters that offer choices (fight, pay a toll, surrender the cargo), warehouses that cost money outside the home city unless a guild letter is earned through reputation, and procedurally placed city walls around 45 cities built from one recoloured wall kit.
There is no demo yet and the Steam page is still to come.
How it was done
Tools
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Sources
From a short post by the maker, so the details are as they tell them.
- Reddit: Devlog #1: building a 1400s Venetian trading game with Claude Code.Reddit poster: Harvan29Posted
The developer's first devlog in r/ClaudeAI.
- The project: discord.gg
The game's Discord invite, linked in the post.