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Image: github.com · GitHub repository card for kirinchen/goldsrc-agent-kit

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Edit Counter-Strike 1.6 maps by talking to an agent

Compiled GoldSrc maps edited through conversation, with the engine's rules checked through REA.

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Credits

  • Repository account kirinchen Source ↗
Code ↗

The full story

goldsrc-agent-kit lets you edit compiled Counter-Strike 1.6 and other GoldSrc maps (Half-Life, Team Fortress Classic, Day of Defeat) by talking to an AI agent. You can shrink a whole map into a playable "mini" version in seconds, move spawn points, check collisions, and preview and pick spots in 3D in the browser.

It works directly on the compiled .bsp file, with no decompiling or recompiling, in plain Python. Every engine rule the tools rely on was checked against the shipped game binaries using REA. The README lists tested results, such as de_dust2 at half size and still fully walkable.

How it was done

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Sources

From the maker's own write-up or code. We summarise what they report; we haven't tested it ourselves.

  • Awesome REA list: goldsrc-agent-kitCode or repositorygithub.com
    Repository account: kirinchen

    The toolkit, with map-shrinking results and the list of verified engine rules.

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