Image: u/shopl on Reddit · The cider64 IDE editing a C64 game script
cider64: a C64 game IDE with a Lua-like language
A C# developer is building a Rust IDE with Claude's help so their children can write games for a real Commodore 64, with ports of Oscar64's Lander, Breakout and Snake.
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The full story
cider64 is an IDE, written in Rust, for making games for the Commodore 64 in a small Lua-like language with C64-friendly types such as byte and word. The maker is building it for their children, who write PICO-8 games and got curious about the family's C64 Ultimate.
It has autocomplete and live error checking, a sprite editor, a tile and map editor with collision materials, a small tracker for SID sound effects, and a built-in player with a debugger showing 6502 disassembly and memory. Games also run in VICE, and the output is a plain .prg file. To test it, the maker ported Lander, Breakout and Snake from Oscar64's samples.
It is being built with help from Claude. The maker is a professional C# developer who says they check, test and fix everything. Free Linux and Windows builds are planned for itch.io.
How it was done
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Sources
From a short post by the maker, so the details are as they tell them.
- Reddit: cider64: a small IDE for making C64 games with a Lua-like languageReddit poster: shoplPosted
The maker's post in r/c64 describing the IDE.