A WW2 RTS whose code and trailer were made with Claude Code
A Korean solo developer had Claude Code write almost all of a WW2 real-time strategy game, then used Claude Code subagents to make a tank camouflage shader and cut the game's trailer.
Credits
- Reddit poster greenlight91 Source ↗
Earliest dated source:
The full story
A Korean solo developer whose WW2 real-time strategy game is almost entirely written by Claude Code used it for the trailer too. An agent staged scenes such as a Tiger ambush on a T-34 column in the editor, placing tanks and the camera and recording takes; a Python and ffmpeg script Claude wrote cut 13 clips in one encode. Claude mocked up four caption styles to choose from, animated them, and read Valve's brand guidelines to place the Steam logo. One lesson: it can't really see video, and once labelled a T-34 kill cam as a Tiger view, so now it checks the frame before naming anything.
How it was done
Tools
Themes
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Sources
From a short post by the maker, so the details are as they tell them.
- Reddit: how I made tank camo shader with Claude Code sub agents (WW2 RTS, korean solo dev)Reddit poster: greenlight91Posted
The developer's post on how the trailer was made.