Image: reddit.com · I asked Claude to "demake" my Rust/Bevy auto-battler into native Nintendo 64 and Game Boy Advance ROMs
A Rust auto-battler demade for Game Boy Advance and Nintendo 64
Claude demade a Rust and Bevy auto-battler into native Game Boy Advance and Nintendo 64 ROMs in a few hours, sharing one deterministic Rust rules crate.
Credits
Earliest dated source:
The full story
The maker was making an auto-battler game with Claude and a friend suggested a "demake". Having an Analogue Pocket and Analogue 3D, they asked Claude to produce versions for those systems.
A few hours and a few hundred thousand tokens later the game ran natively on Game Boy Advance and Nintendo 64, with "zero to no iteration". All three versions share the same core Rust rules crate, and the simulation is fully deterministic, shown in a video of the same battle on both consoles. The ROMs are free to download.
How it was done
Tools
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Sources
From a short post by the maker, so the details are as they tell them.
- Reddit: I asked Claude to "demake" my Rust/Bevy auto-battler into native Nintendo 64 and Game Boy Advance ROReddit poster: PhototoPosted
The maker's post on r/ClaudeAI.
If it disappears: archived copy of Reddit: I asked Claude to "demake" my Rust/Bevy auto-battler into native Nintendo 64 and Game Boy Advance RO (opens in a new tab)
- The project: autobattle.txcb.io
Linked in the post.