Image: reddit.com · Video still: I made a web-based Nürburgring driving game with Fable 5 — custom physics + synthesized engine sound
A Nürburgring browser driving game with custom physics
A first-person Nürburgring driving game in the browser, with physics worked back from real car figures, mostly written by Claude Fable 5.
Credits
- Reddit poster Euphoric-Guava-5961 Source ↗
Earliest dated source:
The full story
The maker wanted a quick drive with real racing feel, so they made a first-person Nürburgring driving game for the browser that leans towards simulation. Claude Fable 5 wrote most of the code, starting with a plan for track data, physics, rendering and controls that the maker reviewed before any code was written.
After that it was short steers such as "steering feels reversed", with Claude checking each fix with a headless test. For the physics the maker gave it each car's real 0-100 time and top speed and had it work backwards from the equations.
How it was done
Tools
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Sources
From a short post by the maker, so the details are as they tell them.
- Reddit: I made a web-based Nürburgring driving game with Fable 5 — custom physics + synthesized engine soundReddit poster: Euphoric-Guava-5961Posted
The maker's post on r/ClaudeAI.
If it disappears: archived copy of Reddit: I made a web-based Nürburgring driving game with Fable 5 — custom physics + synthesized engine sound (opens in a new tab)
- The project: drive-game.pages.dev
Linked in the post.