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A multiplayer game built in four days without writing code

Claude Code was run in a loop for four days and produced a multiplayer game.

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Credits

  • HN submitter fcavalcantirj Source ↗

Earliest dated source: 30 Jan 2026

The full story

The author ran Claude Code in a loop for four days and it built a multiplayer strategy game on its own. They only touched about 5% of the code, at the end, for polish. First Claude interviewed them about the game design and turned that into about 248 structured tasks. A simple script then had Claude pick a task, implement it, test it, commit and repeat, throttled to three tasks then a 15-minute pause to save quota. The script is in the post.

How it was done

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Sources

From a short post by the maker, so the details are as they tell them.

  • Hacker News: Show HN: I Built a Multiplayer Game in 4 Days Without Writing CodeForum threadnews.ycombinator.com
    HN submitter: fcavalcantirjPosted 30 Jan 2026

    The post with the full loop script.

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What this is. Real projects where people used Claude to build, fix, port, revive or take apart something, from jailbroken Kindles to rebuilt DOS games, plus the times it went badly wrong. Every build links to where it was shared, and every source is listed here.

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