A horror game's monster hand-animated in Blender by Claude
After remaking the monster with Tripo's P2 model, the developer had Claude animate it by hand in Blender and swapped the result into the live game.
Credits
- Reddit poster Bonelessgummybear Source ↗
Earliest dated source:
The full story
A short three.js horror game had a monster first made in October from a single T-pose image with Tripo's H3.1 model. The developer ran the same image through Tripo's newer P2 model, getting one 21,000-triangle mesh with one texture and a full skeleton including finger bones, in place of 14 separate pieces and 14 textures.
The finger bones meant the monster's fridge-shove could be animated by hand, so the developer had Claude drive Blender live and directed it with notes such as "lock their arms out and lean into it". When the end pose still looked wrong, one screenshot of the bad frame and a higher effort setting fixed it in a single pass. One script imports the model into the game, where the shove plays with the fridge moving under the monster's hands.
The post is a paid partnership with Tripo AI; the animation work in Blender is Claude's.
How it was done
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Sources
From a short post by the maker, so the details are as they tell them.
- Reddit: I rebuilt my horror game's monster with Tripo's new P2, then directed Claude to hand-animate it in BReddit poster: BonelessgummybearPosted
The developer's workflow post in r/vibecoding.