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Partly Described

A hidden-object game soundtrack stalled on orchestral mixing

Claude produced draft MIDI and sample-library music for a hidden-object game, but a later Reaper and orchestral plug-in workflow left pitch and effects problems.

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Credits

  • Build author MetalComprehensive58 Source ↗

Earliest dated source: 7 Nov 2026Details reviewed: 7 Nov 2026

The full story

The maker is developing a hidden-object game and used Claude to draft music for its different sections. Python-generated MIDI was rendered through SFZ sample libraries, with pitch-map corrections, range checks and high-pass filtering. The maker considered those results usable as drafts.

Adding Kontakt Player, Spitfire and Decent Sampler instruments with additional effects in Reaper did not produce the hoped-for improvement. After roughly six hours with Fable at medium effort, the maker still reported incorrect pitches and poorly controlled reverb and chorus, despite reducing instruments and disabling effects.

Before and after

Starting problem
The hidden-object game needed section-specific draft music.
Reported result
Usable draft sample-library cues, but the later orchestral plug-in mix remained unsatisfactory.
Source ↗

Device and compatibility

  • Music-production computer

    Python MIDI, sfizz_render, SFZ libraries and Reaper with orchestral instrument plug-ins

    Source ↗

What Claude did

  • Draft soundtrack generation, pitch-correction scripts and attempted orchestral mixingClaude · Fable (medium effort) Source ↗

How it was done

Tools

Themes

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Sources

From a short post by the maker, so the details are as they tell them.

  • Reddit: Trying to get VST's to sound betterForum threadreddit.com
    Reddit poster: MetalComprehensive58Posted 7 Nov 2026Source checked 7 Nov 2026

    The maker's Reddit post describing the project and reported results.

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